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Milton "Trey" Sharp
swirlee
Environment Modeling


Location:
Orlando, USA

Language(s):
English

Member Since:
February 2004

Last Updated:
14 January 2010

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Celtic Cemetery
Maya, mental ray, Photoshop
April 2009


   
Dare I call this piece finished amongst all you pros, but the time has come to move on and call this one done.

My goal was to create a piece that bridges the gap between game res and cinematic quality. All the textures, minus the sky were taken by me on a trip to Ireland.

Modeled in Maya, textures in photoshop/crazy bump, rendered in Mental Ray.

Comments and critiques welcome... *shivers*

Thanks!
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